1. 10 teams of 12 players each
  2. played in pairs
  3. Scramble then Best Ball then Singles
  4. All formats are match-play
  5. 1pm Shotgun startTwo person scramble for the first match (six holes or less): 2 points for the winning team
  6. Two-person best ball for second match (six holes or less):
    four points for winning team
  7. Individual matches vs. both opponents for the third and fourth
    matches (remaining holes): two points per match
  8. If a scramble or best ball match is over after four or five holes,
    the next format/match starts on the next hole
  9. Total of 14 points available in each foursome
  10. The team with the most points at the end wins The Commish’s Cup!
  11. In the event of a tie, the anchor pairing from each team will play in a sudden death playoff using the scramble format. Hole is to be determined by the Commish and Assistant Commish.
  12. Players who live in postal codes not on the list
    can be recruited as “captain picks”.
  13. There are no stroke-and-distance penalties for this event. Instead, the ball is dropped at at the point of entry with a one-stroke penalty.
  14. This event follows the Slammer Tour tee-block assignment concept where all competitors have a tee-block assignment based based on scoring median and driving distance. Guest Team Captains must provide scoring average and average driving distance for each of their players and tee-block assignments will be established accordingly. Some exceptions may be required if it is deemed by the Committee and Team Captains that someone is in a grey area and an adjustment would be better for the group. It is still desirable for optimal competition that all competitors in a group play from the same tee blocks, the gapping of tee blocks at Casselview will be very consistent so between the Commish and Captains, the plotting of tee blocks will be as transparent as possible for the event.
  15. Guest teams have specific recruitment rules which can be found by clicking here
  16. Grandfather clause: Anyone who has played for a particular team, may play for that team again, or his/her Slammer zone. For example if a Slammer was picked up by a guest team after captain’s picks were done, this Slammer may play for that guest team again.